Interview Transcript: Sayonara Wild Hearts’ Simon Flesser, March 2025
For Retro Gamer Number 276, I interviewed Sayonara Wild Hearts' director Simon Flesser. We talked about Simogo's musical arcade mashup, and why it's destined to be a future classic.
Interview Transcript: Richard Jacques, August 2025
Richard Jacques has created scores and music for some of the most recognizable properties in entertainment, including James Bond, Marvel, and Sonic the Hedgehog. I’ve interviewed him twice. Here is the full transcript of my conversation with Richard Jacques (focusing on Metropolis Street Racer).
Life is short, I want to be happy, and other reasons to love Virtual Boy.
There are several valid reasons why Virtual Boy failed commercially. It was expensive. People don’t like having things attached to their faces. The words “Virtual Boy” sound weird when we say them out loud in the same way that reading or speaking the word “orange” over and over eventually looks and sounds alien and dumb.
Orange. Orange.
Orange. Orange. Orange.
Interview Transcript: Keita Takahashi, May 2025
In May 2025, I interviewed Keita Takahashi, the creator of Katamari Damacy. Some of that interview material is published in issue 274 of Retro Gamer Magazine in a feature titled “The Making of Katamari Damacy.” However, the scope and focus of our conversation was much broader than what could be used in that article. Here’s the complete transcript of my interview with Keita, where we discuss much more than Katamari.
Interview Transcript: Kazuyuki Yamai, April 2025
Ahead of the release of Raidou Remastered, a modern remake of the PlayStation 2 Shin Megami Tensei spinoff, Raidou Kuzunoha vs the Soulless Army, I interviewed the game’s director, Kazuyuki Yamai. Content from this interview appears in a feature in Retro Gamer Magazine issue 273. However, due to space and scope of focus, much of the interview was unpublished.
Here’s the complete transcript of my interview with Kazuyuki Yamai, game director at Atlus.
Interview Transcript: Dylan Cuthbert, March 2025
Dylan Cuthbert was one of the first western developers to work for Nintendo, where he helped create Star Fox for the SNES. He later founded Q-Games and created the PixelJunk series. For Retro Gamer number 271, I interviewed Dylan about his long and colorful career. Due to scope of focus and space, some of our interview did not appear in the magazine. Here is the unedited transcript of my conversation with Dylan.
Interview Transcript: Giles Goddard, November 2024
Giles Goddard and his fellow Argonaut Software programmers helped create and develop Star Fox on the SNES. For Retro Gamer Magazine number 266, I interviewed Giles to discuss his work on the second Super FX Chip game (following Star Fox), Stunt Race FX. Due to scope of focus and space, much of the interview was not included in the Retro Gamer piece. Here’s the full interview transcript.

